week-6-tilemap
Unity Week 5: Two-Dimensional Scene-Building and Path-Finding
In this project, we created a random environment and ensured the player could reach 100 tiles. The base code was provided during class, and we modified it to achieve our goal.
Game Flow
- Random Map Generation: At the start of the game, a random map is generated and sorted.
- Player Placement:
- The player is placed in a random location.
- If the player spawns on an inaccessible tile, they are moved to another random location until a valid position is found.
- Once placed, we check if the player can reach at least 100 tiles from their position.
- If not, the placement process is repeated until the requirement is met.
Links:
github - https://github.com/Make-a-game-R-and-E/week-6-tilemap.git
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